Every tile and set, pictured
Mahjong Rules
The rules in one place, with every tile drawn. Look up a rule in the middle of a game, or see how the main styles differ.
Each rule is marked with its style: American Hong Kong
New to mahjong? How to Play Mahjong walks you through your first game in six steps.
The rules at a glance
the short version
American Hong Kong
- Four people play, in seats named for the winds: East, South, West and North. East goes first.
- Everyone takes 13 tiles from a wall of face-down tiles, and East takes 14.
- On your turn, draw a tile, then discard one face up. Turns go to the right.
- You can claim only the latest discard, and only to complete a set or to win.
- The first player to complete a winning hand calls "Mahjong" and shows it.
- If the wall runs out before anyone wins, the hand is a draw.
American
- Your hand must match one of the hands on the National Mah Jongg League's card for the year.
- Jokers can fill in for tiles in sets of three or more, but never in a pair or as a single tile.
- Before the first turn, players pass unwanted tiles to each other in the Charleston.
Hong Kong
- A winning hand is four sets and a pair.
Section 2
The tiles
Every style on this page uses the same 136 tiles: three suits numbered 1 to 9, four winds and three dragons, with four of each. Flowers and jokers depend on the style.
- EastWind
- SouthWind
- WestWind
- NorthWind
- RedDragon
- GreenDragon
- WhiteDragon, or Soap
- Flowereight in a set
- JokerAmerican play
| Tiles | American | Hong Kong |
|---|---|---|
| Suits, winds and dragons | 136 | 136 |
| Flowers and seasons | 8 | 8, or none |
| Jokers | 8 | None |
| In play | 152 | 144, or 136 without the flowers |
Flowers
In American mahjong, all eight flowers count as the same tile, and you use them in your hand like any other tile.
In Hong Kong play, the four flowers and four seasons are bonus tiles, and many groups play without them. When you draw one, set it aside and take a replacement from the end of the wall. Each one is numbered 1 to 4 for the seats East to North, and your own number scores a bonus. Chinese sets picture a different flower or season on each; we draw one flower for them all.
Jokers
American sets add eight jokers. Hong Kong play uses none. Section 5 covers what jokers can do.
Soap as zero
In hands that need a zero, such as hands that spell out a year, Soap stands for it.
Section 3
Sets and winning hands
You build a winning hand from sets of tiles, and each style allows different sets.
AmericanHong Kong
AmericanHong Kong
AmericanHong Kong
American
American
Hong Kong
Some American hands also use single tiles. Pairs and single tiles never take jokers.
American: a hand on the card
a sketch, not a real hand
Your 14 tiles must match one hand on this year's card from the National Mah Jongg League exactly. Beside each hand, the card shows its value and an X or a C. An X hand may use claimed discards in its sets. A C hand stays concealed, and can claim only the tile that wins it. The card's colors show how many suits a hand uses, not which ones.
We explain how to read the card, but we never reprint it.
Hong Kong: four sets and a pair
Four sets, which can be chows, pungs or kongs, and a pair. Some special hands also win, such as thirteen orphans: one of each 1, each 9, each wind and each dragon, plus one more of any of them. Each table decides which special hands count.
Section 4
Claiming a discard
You can claim only the tile just discarded, and only when it completes a set or wins you the hand.
How a claim works
Call out that you want the tile, take it, and lay the finished set face up. Then discard. Play carries on from you, so any players in between lose their turn.
In American play, you can change your mind until the tile is on your rack or you have shown tiles from your hand. A discard stays open until the next player has drawn a tile and put it on their rack, or has discarded.
When two players want the same tile
- MahjongA claim to win comes first.
- Pung or kongNext. In American play, if two players want the tile for a set, the player next in turn gets it.
- ChowLast, and only for the player whose turn is next.
Hong Kong
If two players claim the same tile to win, groups settle it in different ways, so agree on it before you play.
Pairs only to win
You can't claim a discard for a pair unless that tile completes your winning hand. American play treats a single tile the same way.
Chows only from your left
You can claim a discard for a chow only from the player on your left, whose turn comes just before yours. The Chinese Official rules and Japanese riichi work the same way.
American play has no chows, so a tile that would finish a run of numbers can be claimed only when it wins the hand.
Kongs and replacement tiles
A kong counts as one set, so after you make one, take a replacement tile from the end of the wall, then discard. You can turn an exposed pung into a kong only with a tile you drew yourself, never with a discard. If that fourth tile would win another player the hand, they can take it. This is called robbing the kong.
In American play, you show a claimed set and discard, with no replacement tile.
Section 5
Jokers
A joker can stand in for any tile in a pung, kong, quint or sextet, but never in a pair or as a single tile.
Swapping a tile for a joker
On your turn, once you have drawn a tile, or claimed a discard and shown the set, you can take a joker from any exposed set, even your own. Give the real tile it stands for, from your hand. You can swap more than one joker in a turn. Then discard as usual.
You can't claim a discard just to swap it for a joker, and you can't swap the other way, giving up a joker for a real tile. Jokers in the exposed sets of a dead hand can still be taken.
A discarded joker is dead
Once a joker is discarded, nobody can claim it, not even to win.
Jokers stay out of the Charleston
You can never pass a joker in the Charleston.
Section 6
Dead hands and mistakes
A hand that can no longer win is dead: its player stops drawing and discarding, but still pays the winner.
What makes a hand dead
- The wrong number of tiles.
- Exposed sets that don't fit any hand on the card.
- A hand that can't be finished, judging by the tiles already exposed and discarded.
- Exposed tiles in a hand the card marks concealed.
- An exposed set that is still wrong after you discard.
- Calling Mahjong and showing a hand that isn't one.
Calling a hand dead
Any player still in the hand can say that another player's hand is dead, judging only by tiles everyone can see. If that player agrees, they stop playing at once. If not, play goes on, the hand is checked when it ends, and whoever was wrong pays a penalty.
Calling Mahjong by mistake
If you catch the mistake before you show any tiles, take the call back, and there is no penalty. Once you have shown the hand, it is dead, and you pay the winner when the hand ends. If other players threw in their hands because of your call, and only one player can still win, you pay that player double.
A misnamed discard
If a player names a discard wrongly, and another player wanted the tile that was named to win, the hand ends. The player who misnamed it pays that player four times the hand's value, and the others pay nothing. If the named tile was wanted only for a set, there is no penalty. Yellow Mountain Imports' guide gives a simpler rule: a misnamed tile can't be claimed at all.
Section 7
Winning and paying
When a hand is won, the winner is paid, and each style works out who pays how much in its own way.
Paying in American mahjong
Each hand on the card shows its value. Who pays how much depends on how the hand was won.
- 2×the discarder
- 1×another player
- 1×another player
- 2×a player
- 2×a player
- 2×a player
If the winning hand has no jokers, every payment doubles again, except for hands in the card's Singles and Pairs section, which can't use jokers anyway. A player with a dead hand still pays. Each group decides what a point is worth.
Who is East next
After every hand, won or drawn, East moves one seat to the right.
A winning hand from the start
If East's first 14 tiles already make a winning hand, East declares it before the Charleston.
A drawn hand
If the wall runs out before anyone wins, the hand is a draw. In American play, nobody pays, and the next player becomes East. In Hong Kong play, the dealer usually deals again.
Scoring in Hong Kong
Hong Kong hands score in faan, points for patterns such as your own flower or a pung of the round's wind. Each faan roughly doubles what the winner is paid, up to a limit. Many tables require a minimum score to win, most often 3 faan, and payments differ from group to group, so agree on both before you play.
The dealer and the rounds
The dealer, East, keeps the deal after winning, and usually after a drawn hand as well. Otherwise the deal passes to the right. A full game has four rounds, named for the winds, and at least 16 hands.
Section 8
How the styles differ
These four styles start from the same 136 tiles, but differ in the tiles they add, what a winning hand needs, and how it is scored.
The Chinese Official rules, also called MCR or Guobiao, are tournament rules first set in China in 1998.
| American | Hong Kong | Chinese Official | Japanese riichi | |
|---|---|---|---|---|
| Tiles in play | 152 | 144 or 136 without the flowers | 144 | 136 |
| Jokers | Eight | None | None | None |
| Flowers | Eight, all alike, used in hands | Bonus tiles, often left out | Bonus tiles, 1 point each | None |
| The Charleston | Before every hand | No | No | No |
| Chows | None | Claimed only from your left | Claimed only from your left | Claimed only from your left |
| A winning hand | One of the hands on the year's card | Four sets and a pair, or a special hand the table allows | Four sets and a pair, or one of a few special hands | Four sets and a pair, seven pairs, or thirteen orphans |
| Needed to win | A hand on the card | A minimum the table sets, often 3 faan | At least 8 points, not counting flowers | At least one yaku, a scoring pattern |
| Scoring | Each hand on the card has a set value | Faan, each roughly doubling the payment | Points from a list of 81 patterns, added up | Han and fu, turned into points with a table |
| Who pays | The discarder pays double and the others the value; all pay double for a win from the wall | Varies from table to table | Everyone pays 8; the discarder adds the hand's value, or all add it for a win from the wall | The discarder pays the whole hand; all three pay for a win from the wall |
| The deal | Moves right after every hand | Stays with the dealer after a win, and usually after a drawn hand | Moves after every hand; a game is 16 hands | Stays with a dealer who wins |
Japanese riichi also has rules of its own. Riichi means declaring that your concealed hand is one tile from winning, and putting up 1,000 points to do it. Dora are bonus tiles that add to a hand's score. And furiten stops you from winning on a discard when one of your winning tiles is already among your own discards. Japanese Mahjong takes all three in turn, along with han and fu and the limit hands.
Questions about the rules
Can you claim a discard for a pair?
Only when that tile completes your winning hand. American and Hong Kong mahjong agree on this.
Can you take a joker from another player's set?
In American mahjong, yes. On your turn, after you draw or claim a tile, you can give the real tile that a joker in an exposed set stands for, and take the joker. The tile has to come from your own hand.
What happens if nobody wins?
If the wall runs out before anyone completes a hand, the hand is a draw. In American mahjong nobody pays, and the next player becomes East. In Hong Kong play, the dealer usually deals again.
Is there a mahjong rulebook?
Not one for every style. For American mahjong, the National Mah Jongg League sells a rulebook along with its yearly card. The Chinese Official rules are published for tournaments, and Japanese riichi rules vary from one league to the next. Many groups also add table rules of their own, so agree on them before you play.
What is a dead hand?
In American mahjong, a hand that can no longer win, for example because it has the wrong number of tiles. Its player stops drawing and discarding for the rest of the hand, but still pays the winner.
Where these rules come from
We wrote this page in our own words and checked every rule against at least two published sources: Tom Sloper's mahjong FAQs, which draw on the National Mah Jongg League's rulebook and bulletins for American play; the American Mah Jongg Association's rulebook guide; the National Mah Jongg League's own bulletin and store; Yellow Mountain Imports' guides to American and Chinese mahjong; Mahjong Time's rules for American, Hong Kong, Chinese Official and riichi play; the guide to the Chinese Official rules hosted by the Mahjong International League; and the Wikipedia articles on mahjong, American mahjong, Hong Kong scoring and Japanese mahjong. Where the sources disagree, we say so or leave the rule out.
Many groups play with house rules of their own. If yours plays a rule differently, please tell us through the contact page. Mahjong Tilework isn't affiliated with any of these sources.